![]() ![]() Ducking behind cover will become an essential mainstay of your combat which is, thankfully, not 'Gears of War' sticky wall central. This new addition to the roster of enemies can make things a little interesting, with fully armed opponents utilising their machine guns, grenades and sniper rifles, you no longer just rely upon the trusted method of stasis and dismember. This instalment feels more of a generic third person shooter in the opening hour or so of gameplay due to other people shooting back at you while you take cover before returning fire. While I stated back in my Dead Space 2 review that Dead Space 1 wasn't scary, there were definite moments where the game shocked or startled you but I never felt truly scared. You would be forgiven in thinking that Dead Space 3 had moved away from its shock factor scares, which bolstered the original game into a frenzy with the fans. Norton has received a distress call and requires the talents of Clarke, however as Earthgov has been overthrown, escaping the Unitologist troops is not as easy as you may think. You're approached in your apartment by Captain Robert Norton and Sergeant John Carver of Earthgov. There is a sense of urgency in your actions and in true Hollywood style, Isaac Clarke is humanity's only hope. The plot for Dead Space 3 is a lot more engrossing than the previous two games, due to the imminent doom of the human race thanks to the Unitologists and their love for all things Necromorph. Unitology has now progressed from sporadic, crazy cult status, to a fully operational private military power, overthrowing Governments who disagree with their views and instilling fear into the general populace. The tales of Isaac Clarke continue with Visceral's latest instalment of the Dead Space Franchise, delving deeper into the Necromorph disaster with no immediate hope in sight. ![]() Reviews // 21st Feb 2013 - 11 years ago // By Neil 'Wedge' Hetherington Dead Space 3 Review
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